Craps
The object of Craps is to predict the outcome of a roll of the dice.
Pass Line Bets  This is the most popular bet at the Craps Table. A wager on the Pass Line wins if the first roll of the dice (the Come Out Roll) is a 7 or 11 and loses if a 2, 3 or 12 is rolled first. If a 4, 5, 6, 8, 9 or 10 is rolled, that number becomes the Point. To win the bet, the player (or shooter) must repeat the Point before a 7 is rolled. If the Shooter rolls a 7 before the Point is repeated, the Pass Line bet loses. A winning bet is paid even money. Once the point has been established, this bet may not be removed or altered.
Don't Pass Bets  This bet is the opposite of the Pass Line bet. This bet wins if the shooter rolls a 2 or 3 on the Come Out roll and loses immediately if a 7 or 11 is rolled on the Come Out. If a 12 is rolled, it's a tie and play continues. Once the point has been established, this bet wins if the shooter rolls a 7 before the point is repeated.
Come Bets.
Come Bets may be wagered after the point has been established on the Come Out roll. The rules for this bet are the same as the Pass Line bet. If the shooter rolls a 4, 5, 6, 8, 9, or 10 after a Come Bet has been placed, the dealer will move the Come Bet from the Come area to the corresponding box for that particular number. Just as with the Pass Line bet, this wager may not be reduced or removed until play is completed. A winning wager is paid even money.
Don't Come Bets  This bet is the opposite of the Come Bet. It may be wagered any time after the point has been established on the Come Out Roll. If a 4, 5, 6, 8, 9 or 10 is rolled after a Don't Come Bet has been placed, the dealer will move the wager from the Don't Come area to the corresponding box for that particular number. The rules for winning are the same as the Don't Pass Bet. A winning wager is paid even money.
Place Bet to Win Wager can be made at any time on numbers 4, 5, 6, 8, 9,or 10. The wager wins if the place number is rolled before a 7; otherwise it loses. Pays 9 to 5 on 4 and 10, 7 to 5 on 5 and 9, and 7 to 6 on 6 and 8.
Place Bet to Lose  Is opposite of to Place Bet to Win. The wager wins if 7 is rolled before the place number; otherwise it loses. This pays 5 to 11 on 4 and 10, 4 to 5 on 5 and 9, and 5 to 8 on 6 and 8.
Hardway Bets Whenever a shooter rolls doubles and the outcome is a 4, 6, 8 or 10, the shooter is said to have hit the number the "hard way," that is, by rolling doubles. If any of these same numbers are rolled and the outcome is not doubles, the shooter is said to have hit the number the "easy way." Example: The shooter rolls a pair of 4's and has a Hard 8, or 8 The Hardway. Another example: The shooter rolls a 6 and 2. This is an Easy 8, or 8 The Easy Way.
A Hard 10 would be a pair of 5's, while 10 the "easy way" would be a 6 and 4 . Possible Hardway bets are 4, 6, 8 or 10. A Hardway bet wins when the shooter rolls a number the Hardway. A Hardway Bet loses if the shooter rolls a number the Easy Way or if the shooter rolls a 7. Hardway 4 and 10 pay 7 to 1. Hardway 6 and 8 pay 9 to 1.

One Roll Bets  These are wagers on the outcome of a single roll of the dice. The player immediately loses or wins depending on the next roll of the dice.

Field  This is a wager that the next roll will be a 2, 3, 4, 9, 10, 11 or 12. The 2 and the 12 pay double.

Any Craps  This is a wager that the next roll will be a 2, 3 or 12. Pays 7 to 1.

Any Seven  This is a wager that the next roll will be a 7. Pays 4 to 1.

ThreeEleven  Betting on either number, this is a wager that the next roll will be a 3 or 11. Pays 15 to 1.

TwoTwelve  Betting on either number, this is a wager that the next roll will be a 2 or 12. Pays 30 to 1.

Eleven  This is a wager that the next roll will be an 11. Pays 7 to 1.

Horn  This is a fourway bet that requires four chips. This is a wager that the next roll will be a 2, 3, 11 or 12. Pays 30 to 1 for the 2 or 12 and pays 15 to 1 for the 3 and 11.
Supplementary Bet after Don't Pass Bet.
If player makes a Don't Pass Bet and a total of 4 ,5, 6, 8, 9 or 10 is thrown on the come out roll, the player has the right to make a Supplementary wager in support of the Don't Pass Bet in an amount not more then double the amount of the original Don't Pass Bet. If , Don't Pass Bet wins, the original Don't Pass Bet will be paid at 1 to 1 and the supplemental wager will be paid at odds of 1 to 2 if the come out point was 4 or 10, 2 to 3 if the come out point was 5or 9, and 5 to 6 if the come out point was 6 or 8.
Supplementary Bet after Pass Line Bet.
If the player makes a Pass Line Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the come out roll, the player has the right to make a Supplementary wager in support of the Pass Line Bet in an amount not more then double the amount of the original Pass Line Bet. If , Pass Bet wins, the original Pass Bet will be paid at 1 to 1. The supplemental wager will be paid at odds of 2 to 1 if the come out point was 4 or 10, 3 to 2 if the come out point was 5or 9, and 6 to 5 if the come out point was 6 or 8.
Supplementary Bet after a Come Bet.
If the player makes a Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following placing of such bet, the player has the right to make a Supplementary wager in support of the Come Bet in an amount not more then double the amount of the original Come Bet. If , such Come Bet wins, the original Come Bet will be paid at 1 to 1 and the supplemental wager will be paid at odds of 2 to 1 if the come out point was 4 or 10, 3 to 2 if the come out point was 5 or 9, and 6 to 5 if the come out point was 6 or 8.
Supplementary Bet after a Don't Come Bet.
If the player makes a Don't Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following placing of such bet, the player has the right to make a Supplementary wager in support of the Don't Come Bet in an amount not more then double the amount of the original Don't Come Bet. If , such Don't Come Bet wins, the original Don't Come Bet will be paid at 1 to 1 and the supplemental wager will be paid at odds of 1 to 2 if the come out point was 4 or 10, 2 to 3 if the come out point was 5 or 9, and 5 to 6 if the come out point was 6 or 8.
